TLDR Tech / Design
Planning with Agents: Divided Worlds, Boundary Objects, and Thicker Interfaces
Current agent-planning interfaces trap people in walls of Markdown text, even though humans read roughly 240 words a minute against an agent's 4,500. Chuukese wayfinding and Susan Leigh Star's boundary-object theory frame a case for thicker, visual, interactive, and social interfaces instead of thin text exchanges. A GitHub Next prototype called Chopin explores multiplayer, real-time planning where coworkers and agents share visual, editable plans rather than solitary text approvals.
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